Sorry for the lack of updates
I would have worked more on the Structure Planner since the last release, but April has been by all measures of the phrase "a right bugger of a month."
Here are some of the items I've been tinkering with:
- The ability to automatically add floors and/or ceilings to mazes. I need this one in order to build the three-dimensional labyrinth I'm putting together on my kids' adventure server.
- Monster spawners. I've got the texture and object in place, but need to add the code for selecting the spawner type. For those who care, it's not done through the meta-data byte of the spawner, but through a specialised list of parameters associated with them. I need to work out how that list is formed in the tag structure, then modify the schematic export code to support that.
- Modifiable texture panel. Anybody noticed how ungainly the texture palette is getting now the extra textures have been added? Yeah, me too. I'm planning on having a vertical splitter, and have the panel change the number of columns automatically according to the width you set.
- Texture sets. On a related note, I'm planning on having filterable sets of textures. This will be useful for both Freeform creation and Pixel Art. It'll enable you to say 'just show gatherable resources, excluding nether', or 'just use the wool types for this pixel creation.' Basically you'll be able to filter the set of textures that you see/use for any given creation.